Posts Tagged: Planning

Final Learning Agreement + Work Schedule

I have finalised my Learning Agreement and Work Schedule drafts to be approved.

Preview of Learning Agreement

Preview of Weekly Work Schedule

By planning my work in this way I can:

  • Ensure I am planning a reasonable and achievable amount of work
  • Keep on track throughout the year
  • Avoid spending too long on certain tasks and not leaving enough time for others
  • Communicate my plans to others
  • Achieve the set Learning Outcomes
  • Utilise my available time most efficiently

I now feel more confident in what I can achieve throughout this project and have a better idea of how manageable it will be. These documents will be useful to keep referring back to, making sure my work stays on the right path.

Learning Agreement Draft

Below is my work-in-progress draft for my Research Report Learning Agreement.

Screen Shot 2015-10-08 at 13.05.01

A preview of my Research Report Learning Agreement draft [View full]

Learning Agreement Draft

I have begun finalising a Learning Agreeement for each of my projects, starting with my Studio Work.

Preview of my Learning Agreement Draft

Preview of my Learning Agreement Draft [View Full]

Planning: Deliverables, Learning Agreement


BA3a Fri 1st Slides-2

Research Report Structure Plan

BA3a Fri 1st Slides

Studio Work Structure Plan

Initial Thoughts and Ideas, Potential Goals

Notes planning potential goals for the project

Screen Shot 2015-10-07 at 18.34.52

Things to focus on:

  • Focus on ‘Juicy’ Game Feel
  • Details such as: Magnetising eggs/collectables
  • Audio details
  • Tweening, feedback
  • Good speed and movement physics
  • Environment that feels alive –
    • Water current
    • Swaying plants
    • Rising/popping bubbles
    • Changing light and colours
    • Dust clouds in the sand
    • Small creatures
    • Particles

Research Report Planning/Clarification

I have filled in the following information for the session today (30/09/15) with Marie-Claire.

This helps me solidify my ideas so far, and get everything together in one place. I can then clearly see what needs focusing on next, and fill in any gaps.

Name: Aiden Lesanto

Title(s): How can innovative interactions create better experiences in games?

Previous ideas:

  • Creating better, more meaningful player experiences through innovation in UI/UX Design within Games
  • Navigating imaginary worlds: innovation in UI/UX design within Games
  • How innovative interactions create better player experiences within games?

Form of Report(s): Extended Essay

Nominate a Research Report Friend: Sam Brooks

Any other important information or question:
I’m unsure whether 5,000 or 10,000 words would be most suitable. I usually struggle to keep within word limits but also would like my work to be concise. I would appreciate advice on the benefits of choosing 10,000.

I also feel the need to narrow down the subject more but am wary of making it too specific and having a lack of content to talk about.

*Draft ready end of week 8, Friday 13th November Draft submission to the VLE. Using the layout in the RR Guidelines.


Initial Thoughts

For personal reference: Research Report Guidelines

I have begun developing and refining the topic for my Research Report.

Brainstorming Notes

Brainstorming Notes

I will mostly be thinking about and researching the following topics, within the specialism of Interactivity:

  • Human Centered Design
  • Human Computer Interaction
  • Psychology of Visual Language
  • Efficiency in Design
  • Communication of Information
  • Visualisation of Complex Ideas


Visualising the structure with mind maps

Feedback from Sharon

Feedback from Sharon

I have gathered some initial feedback on the potential questions I’ve been thinking about. This has given me a useful starting point for narrowing down or better defining the topic. I agree with the feedback given and my next step will be to start answering the questions given.

  1. What do I mean by innovation? What are the current conventions? What are examples of ‘innovation’?
  2. What do I mean by a ‘better’ experience? Perhaps I should think about what makes a ‘worse’ experience?
  3. How can I judge the quality of an experience? What criteria can I use?