Task 3: Frogger Clone
The third mini-task we have been set is to create a Frogger clone.
It made more sense for me to approach this task in Unity rather than UE4 as it feels more suited to 2D/sprite based games and my Unity experience means I can take the concept a little further. Although I would like to improve my very minimal knowledge of UE4 and Blueprints, for this task in particular it felt most logical to use Unity.
Above shows the current state of my Frogger Clone. I made use of tutorials to get to this point, using Unity. I used pre-made sprites while I got the game functioning correctly. Now, I would like to make the game more original and build in my own features and artwork.
A few things I would like to introduce next are:
- Custom Art – Sprites and Animation (potentially changing the theme)
- ‘You win’ and ‘You lose’ feedback
- Points Scoring system with High Score
- Collectibles for extra points
- ‘Start’ and ‘Restart’ GUI buttons
- Additional level(s) with increased difficulty